2014 February HARDCORE Steamroller Tournament results…

Better late than never! I thought I would post something I have been slacking on in all it’s painted glory. I ran a 25 point HARDCORE Steamroller (using normal Scenarios) event to help motivate the locals to get more paint on their models. Doing small events like this helps a lot of people set goals for themselves. Enjoy the pics!

Khador Man-O-War Shocktroopers…

Oh Man-O-Wars…I want to love you so badly. I finally got around to painting to them and played around testing a list. I’m still not feeling them as of now, but they are fairly quick to paint up compared to other units. At the moment I’m only feeling them with Irusk2 due to Tactical Supremacy which helps mitigate their slow asses.

But for now, enjoy the music!

khador_mow_st01Slowly but surely, they drew their plans against us.

  1. Army Painter Desert Yellow Primer
  2. Base coat colors using Vallejo Game Colors & Vallejo Model Air Metallics
  3. Used Army Painter Dark Tone ink all over the miniature
  4. Minimal highlights (studs, rivets, flesh, etc.)
  5. Bases are comprised of Woodland Scenics grass, rocks, deadfall trees, & a Autumn Mix Leaf Scatter
  6. I varnish with Rust-oleum Painter’s Touch Gloss Coat (Non-Yellowing & UV Resistant) & then use Testor’s Dullcote to take away the gloss

Hordes Minions Gobber Tinker…

I think I was the minority in my meta when I was excited about this guy. Having several 1 point options for Khador helps a lot since the War Dog can throw a list off. I truly think he is a amazing 1 point model for what his stats provide and has qualities such as high DEF, boxes, repair, and is a medium base which helps block LOS to Warcasters or stop tramples.

On another note, he was probably one of the hardest miniatures I’ve had to put together in a long time since everything has to fit somewhat perfect and be aligned correctly at multiple points. Even though he was a total bitch to put together, I love this model since it has so much character! I decided to paint him up for my Khador instead of Minions since that’s where I will be using him the most.


“Bring out yer dead….parts!”

  1. White P3 Primer
  2. Base coat colors using Vallejo Game Colors & Vallejo Model Air Metallics
  3. Army Painter Dark Tone Ink all over the miniature
  4. Minimal highlights (eyes, teeth, & cigar)
  5. Bases are comprised of Woodland Scenics grass & a Autumn Mix Leaf Scatter
  6. I then varnish with Rust-oleum Painter’s Touch Gloss Coat (Non-Yellowing & UV Resistant) & then use Testors Dullcote to subdue the shine

Templecon 2014 Privateer Press Keynote Presentation…

Every year at Templecon, Privateer Press usually does a keynote presentation discussing what is coming up in the future for their various games. In case you missed it, here are the videos for what the future holds in store.

Full Privateer Press Keynote Presentation

Steamroller 2014 Scenario Cards…

I’ve come across two different sets of SR2014 Scenario Cards and put them on up in the  Downloads page. Also be sure to check out the custom SR Player Record Sheet. They are a bit more efficient since you won’t have to keep asking your players if they won by a assassination or scenario.


STEAMROLLER 2014 Released…

Last year I got to be apart of the SR2014 Beta and it was fun and informative. SR2014 seems to have fine tuned and remixed a lot of things for the better rather than a complete overhaul. I’m pretty satisfied with the overall changes. Some will have to be played out more to see how effective they actually are as viable scenarios. I have noticed through my personal experience that single zone scenarios aren’t usually won through scenario, which is why I was happy to see more split stuff in the latest revision.

Some noticeable changes are…

  • Destruction (Scenario #1) reduced to 2 objectives making it a more viable scenario.
  • Incoming (Scenario #7) zones being adjusted closer to each other to make it easier to contest.
  • Incursion (Scenario #9) now spread apart so a HUGE base can’t contest 2 flags at once and the middle flag no longer disappears, but at the cost of 1CP.
  • Into The Breach (Scenario #11) now getting some objectives added to help make the scenario more live for scoring purposes.
  • A interesting new addition is Balance of Power (Scenario #3) which introduces deducting CP’s from your opponent. I like the concept but having a single zone makes it that much harder to win by scenario.

Click on the respective logo to download the new packets!