REVIEW – Las Vegas Open 2015…

The crew at Frontline Gaming once again hosted the Las Vegas Open. For only being in it’s infancy at two years old, the convention has grown a lot. It’s big game that draws the most players is Warhammer 40,000, but the Warmachine/Hordes crowd also grew massively this year. The main hall consisted of vendors, Warhammer 40K, and Warmachine/Hordes. They had a smaller side room for games like Malifaux, Infinity, Dropzone Commander, Warzone:Resurrection, and various others which I thought was really cool. They also had a dedicated paint/hobby room that ran contests and painting seminars.

Being a Press Ganger I helped run a couple tournaments such as the Friday night’s Mangled Metal/Tooth & Claw and Saturday night’s Tiers Tournament. Tyson who was the main Press Ganger running/coordinating the events had a ton of swag and very cool prizes that included custom trophies and a raffle giving away three fully painted Colossals. I personally only participated in a single tournament and spent of the rest of the time playing pickup games, taking pics, being a social butterfly, and checking out other game systems.

My only critique would be that the badge/gaming purchasing was streamlined. A lot of people were confused on having to buy a general con badge and then purchase a badge for their particular gaming system if they wanted to enter in tournaments. If they were there for casual play, I believe the second badge was not needed.

Overall I had a amazing time and I think it is only going to get bigger and better next year. If you weren’t able to make it out or have never been, I highly suggest giving it a go next year and to plan a trip around it. I know a lot of people came several days earlier or stayed several days later to enjoy the shows and food that Vegas is known for. I can’t wait until next year for the friendly reunions as well as meeting new faces!

For a more in-depth breakdown on the tournaments from the Warmachine/Hordes side check out Las Vegas Open 2015 Warmachine/Hordes Recap

For recorded games check out Vegas Vanguards

For more information regarding Tyson’s painting check out Figurepainters.com

 

NEWS – New Hordes Gargantuans…

As expected by most, Hordes got their second wave of Gargantuans just like Warmachine had their second wave of Colossals. All of the new sculpts/sketches look amazing. I personally think it’s really cool that they are mostly all new model types with the Glacier King being closest to it’s older original brother. Also take note of the 10 year anniversary of Hordes teasers at the end. Check out the video below!

Challenges and heart #DonateOrPaint

Originally posted on Focus on the Fury:

It’s something we say in competition from an early age in games, at least here in America, is put your heart into it. Win or lose, if you give it your all one of the best things you can say about a person is that they’ve got heart. I’ve never really thought about it before but the video linked below from my friends from the Chain Attack podcast, and their #DonateOrPaint challenge got me thinking about it.

One of the things I love about this game is it’s competitive nature. It is designed to be competitive. The developers work hard to make sure that all factions have an equal chance of winning and at the end of the day it is down to the skills and strategies of the player, the layout of the table, and the fickle whims of chance and the dice. THOSE are the magical alchemies that…

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Infinity N3 Battle Report…

Me and some locals have been grinding out some smaller 150 point games to get use to the rules and the readjust from 2nd edition. Ideally the game is meant to be played at the 300 point level. I decided to take some pics and do a battle report.

YU JING vs ALEPH – 150pts – Scenario: Supremacy (No HVT)

Aleph won the roll and decided to go first. As the second player I got to pick the board side and decided to grab the highest ground with my Terracotta HI armed with a Missile Launcher.

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My opponent aggressively moved forward using Command Tokens and put Ajax into Suppressive Fire near the middle of the board. He then used a Remote with Sensor to detect a Camo marker I had and revealed it.

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I moved my Guilang Skirmirsher armed with a Boarding Shotgun up against the building to shoot at the Remote while getting shot by Ajax, but the shots missed. The Guilang shot the remote Unconscious but two AROs in response took him down also. I was hoping the impact template would hit his Engineer behind the remote but it fell a bit short.

IMG_0025My opponent left his other Remote with a Smart Missile Launcher in the open so I decided to try to hit it with my own Missile Launcher and got taken down myself. This was a massive loss for me.

IMG_0030I moved my Remote armed with a MK12 to avenge my Terracotta and take down the enemy Remote which it was able to do.

IMG_0036My opponent reveals his TO!

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I decided to go gung ho with my limited pieces and moved my Engineer to try and shoot Ajax down since he was Impetuous which also means he can never gain cover. Unfortunately I was in a negative range band and was only able to hit him once while he took my Engineer down instead. BOOM!

 

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He moved his TO model up jumping over the terrain and  ARO a shot back while he shot but none of our aims were true.

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He then brought in the big guns and moved Ajax up to finish off my Remote with his dual wielding Combi-Rifle skills. My Remote sadly went down as well.

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He then decided to finish the job and take down my Hacker who was taking pot shots and ARO’s when he could. After my Hacker went down we went into Sudden Death since I had 25% or less of my 150 points left.

Post-game thoughts…

At 150 points you really feel the pain of losing key pieces and that going second can be devastating since you don’t have enough legit models to cover parts of the board. The first player can aggressively move up using multiple Command Tokens with minimal checking. We decided to run it back but swap who went first and I was able to take out several key pieces. We called that game as well since I took out his Remote armed with a Smart Missile Launcher, his TO model, and Ajax. Overall the game is pretty fun but there are a lot of loose ends compared to Warmachine/Hordes. So you definitely have to take a step back and try the game out with a open mind. I think N3 is about 75% there and who knows what will happen when they finally start releasing erratas. On the plus side it’s a low model count skirmish game so it’s not too damaging on the wallet compared to other tabletop games.

 

NEWS – New Colossals for Warmachine…

So another year, another keynote address! The big news for Warmachine is a second Colossal type for most factions (except Mercenaries as far as we know). I assume it’s because they technically have 2 Colossals already. So without further ado here are some screenshots and breakdowns that were mentioned.

Cygnar Colossal Hurricane

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Khador Colossal Victor

  • Siege Mortar has 3 different ammo types to choose from

iwargame_victor_01 iwargame_victor_02 Menoth Colossal Revelator

  • Can see Stealth & reveal Stealth to rest of the army

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Cryx Colossal Sepulcher

  • Walking factory that can create Mechanithralls and Brute Thralls

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Retribution of Scyrah Colossal Helios

  • Tractor beam that pushed enemies 3″ in ANY direction
  • Multiple Force Gate Abilities allows to dynamically change things (think CoC)
  • Only new Colossal with no ranged weapons

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Convergence of Cyriss Colossal

  • Has electrical based defense & servitors

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and check out that ass on Khador’s new character warjack for Butcher, Ruin ;)

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Infinity N3…

Adobe Photoshop PDF

FREE INFINITY N3 RULES, UPDATES, MARKERS HERE!!!

So I used to play Infinity 2nd edition briefly awhile ago, but found the lack of tightness in the rules frustrating (especially being spoiled in the Warmachine/Hordes world). I think most wargamers would agree that their miniatures are pretty badass and their newer digital sculpts are just that much better.

10940625_10152780250878842_4492106732435641698_n They have finally come out with their 3rd edition set better known as N3 and once more into the breach I go. They tightened up quite a few things and made a lot of rules more WM/H like which I love. It’s also worth noting that one of the designers never played a tabletop miniature game in his life besides boardgame-like ones such as Space Hulk. After I found that out, I relaxed a lot more about my expectations on the game system and just decided to have fun with it this time around. I’ve played several games so far and am enjoying it much more these days :)

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TUTORIAL – How to play Warmachine…

Hey all! It’s been awhile and yes I am still alive. I actually have a lot of pics to take since I have finished painting so many miniatures since my last posting.

In the meantime here are some great videos showing how the game play works and another explaining how terrain works.

Happy New Year everybody!